{"id":"a01","course":"beginners-class","section":"basics","order":1,"code":"A01","title":"基礎介面操作與節點結構","kind":"video","durationSec":2337,"duration":"38:57","freePreview":false,"families":["COMP","TOP"],"loopwiseLectureId":"e46ee4df","hasNotes":true,"notes":{"toc":[{"id":"s-1","text":"這個單元在做什麼","level":2},{"id":"s-2","text":"下載 TD 與版本","level":2},{"id":"s-3","text":"介面：工作區、屬性面板、時間軸","level":2},{"id":"s-4","text":"Palette：隨時取用的工具","level":2},{"id":"s-5","text":"工具列：路徑、切割視窗、看結果","level":2},{"id":"s-6","text":"系統選單與授權","level":2},{"id":"s-7","text":"先記住這幾個鍵","level":2},{"id":"s-8","text":"六類運算子","level":2},{"id":"s-9","text":"拆開預設檔：TOP 與 Switch","level":2},{"id":"s-10","text":"從零接一次：香蕉","level":2},{"id":"s-11","text":"CHOP：數字和時間訊號","level":2},{"id":"s-12","text":"SOP：做 3D 模型","level":2},{"id":"s-13","text":"把 3D 渲染出來","level":2},{"id":"s-14","text":"MAT：換材質","level":2},{"id":"s-15","text":"DAT 和 COMP","level":2},{"id":"s-16","text":"Perform 模式和獨立視窗","level":2},{"id":"s-17","text":"常用元件總覽","level":2},{"id":"s-18","text":"常見問題","level":2},{"id":"s-19","text":"卡住的時候","level":2}],"segments":[{"html":"<h2 id=\"s-1\">這個單元在做什麼</h2>\n<p class=\"has-ts\"><span class=\"tsg\"><a class=\"ts\" href=\"#t=30\" data-t=\"30\" title=\"播放錄影 00:30\">00:30</a></span>TD 是一個節點式的軟體，常用在沉浸式投影和新媒體藝術作品裡。它強大的地方不只是合成影像，還能統合雷達、機械手臂這類偵測，甚至控制現場的燈光和裝置。哲宇說：「所以你可以把它想像成一個萬能膠水。」它也很像一把瑞士刀，你可以組合出任何想要的工具。</p>\n<p>這個單元先把 TD 裝起來、認識介面：中間的節點工作區、右邊的屬性面板、下方的時間軸、左邊的 Palette，還有幾個一定要記住的鍵。接著打開節點面板，把每一類運算子拉出來試。紫色的 TOP 疊影像，綠色的 CHOP 算數字，SOP 做 3D 模型，再加上攝影機、燈光和材質渲染出來，最後是 DAT、COMP 和表演用的 Perform 模式。</p>\n<p class=\"has-ts\"><span class=\"tsg\"><a class=\"ts\" href=\"#t=47\" data-t=\"47\" title=\"播放錄影 00:47\">00:47</a></span>元件很多，哲宇的建議很實際：「我會建議跟著很多的觀摩案例去走跟實作。」真的要實作過很多遍，才會熟悉這套工具。</p>\n<aside class=\"callout callout-key\" aria-label=\"這個單元帶走\"><p class=\"callout-title\">這個單元帶走</p><ol>\n<li>介面分四塊：中間是節點工作區，右邊是屬性面板，下方是時間軸與 FPS，左邊的 Palette 放現成的工具。</li>\n<li>先記住幾個鍵：畫面不見了按 H，P 開關屬性面板，D 把元件顯示在背景，U 回上一層、I 進到元件裡面。按住滑鼠中鍵拖曳可以微調數字。</li>\n<li>運算子分成六類：COMP 一般組件、TOP 影像、CHOP 數據、SOP 3D 模型、MAT 材質、DAT 資料與程式。類型一樣的可以混在一起，數據可以控制任何元件。</li>\n<li>CHOP 的訊號有兩種：單一的數值，和帶著時間的訊號。帶時間的訊號會照時間軸現在的位置取值。</li>\n<li>練習用免費的 Non-Commercial 就夠，解析度上限 1280x1280。存檔記得留版本，新版本做的檔，舊版本開可能會出問題。</li>\n</ol>\n</aside>"},{"locked":true,"id":"s-2","title":"下載 TD 與版本"},{"locked":true,"id":"s-3","title":"介面：工作區、屬性面板、時間軸"},{"locked":true,"id":"s-4","title":"Palette：隨時取用的工具"},{"locked":true,"id":"s-5","title":"工具列：路徑、切割視窗、看結果"},{"locked":true,"id":"s-6","title":"系統選單與授權"},{"locked":true,"id":"s-7","title":"先記住這幾個鍵"},{"locked":true,"id":"s-8","title":"六類運算子"},{"locked":true,"id":"s-9","title":"拆開預設檔：TOP 與 Switch"},{"locked":true,"id":"s-10","title":"從零接一次：香蕉"},{"locked":true,"id":"s-11","title":"CHOP：數字和時間訊號"},{"locked":true,"id":"s-12","title":"SOP：做 3D 模型"},{"locked":true,"id":"s-13","title":"把 3D 渲染出來"},{"locked":true,"id":"s-14","title":"MAT：換材質"},{"locked":true,"id":"s-15","title":"DAT 和 COMP"},{"locked":true,"id":"s-16","title":"Perform 模式和獨立視窗"},{"locked":true,"id":"s-17","title":"常用元件總覽"},{"locked":true,"id":"s-18","title":"常見問題"},{"locked":true,"id":"s-19","title":"卡住的時候"}],"sections":19},"courseName":"TouchDesigner 入門必修課","buyUrl":"https://education.monolab.world/courses/beginners-class","sectionTitle":"基礎知識","prev":{"id":"a00","course":"beginners-class","section":"pre","order":2,"code":"PRE","title":"什麼是 TouchDesigner 與入門介紹","kind":"video","durationSec":1355,"duration":"22:35","freePreview":true,"families":["TOP","CHOP","SOP"]},"next":{"id":"a02","course":"beginners-class","section":"basics","order":2,"code":"A02","title":"TOP 基礎圖像處理與合成","kind":"video","durationSec":2464,"duration":"41:04","freePreview":false,"families":["TOP"]}}